Pirates

Scourges of the cloudsea, pirates come from all across Kal'Dea for coin, infamy, and freedom.

Pirate Goon

Normal

Initiative +4

AC 16

Level 1

Cutlass Attack +7 vs AC for 4 Damage

 

Riddled with scurvy: Pirates do not take damage on a miss.

PD 14

Mook

MD 10

Human

HP 6

Pirate Rifleman

Normal

Initiative +2

AC 16

Level 1

Musket Attack (Nearby) +7 vs AC for 6 Damage

 

Rifle Butt Attack +5 vs AC for 4 Damage

PD 14

Mook

MD 10

Human

HP 6

Duelist

Normal

Initiative +4

AC 18

Level 1

Swords +8 vs. AC—4 damage

Natural even hit or miss: The kobold warrior can pop free from the target.

Evasive: Duelists take no damage from missed attacks.

Not brave: Duelists with single digit hit points will run away the first chance they get.

PD 15

Troop

MD 12

Human

HP 22

Rat King

Normal

Initiative +6

AC 17

Level 2

Nasty Teeth +6 vs AC – 5 damage

R: Rotted Fruit +6 vs. PD—8 damage, and until the end of the shaman’s next turn, the target takes 2 damage whenever an enemy engages it or disengages from it

Natural even hit or miss: Choose another nearby enemy; it also suffers from the engage/disengage effect until the end of the shaman’s next turn.

Shifty bugger: Rat Kings gain a +5 bonus to disengage checks.

PD 12

Caster

MD 16

Humanoid

HP 34

Pirate Bomber

Normal

Initiative +8

AC 20

Level 3

Rusty Dagger +8 vs. AC – 8 damage

 

RangedAlchemical Bombs +10 vs. PD - 5 damage and 5 ongoing fire damage.

Natural odd hit: The target is stunned until the end of its next turn (which it will spend beating out the wickedly persistent flames of the alchemists’ fire).

 

PD 17

Spoiler

MD 14

Human

HP 45

Pirates

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